New Assassin Skill:
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Ripclaw Strike I Inflicts 305 ~ 309 physical damage on the target and carves a level 5 rune on the target. The effect of the skill will be different from these base values, depending on the character’s level, equipped items, and other bonuses. | 43 | 1Min | |||||
Ripclaw Strike II Inflicts 461 ~ 465 physical damage on the target and carves a level 5 rune on the target. The effect of the skill will be different from these base values, depending on the character’s level, equipped items, and other bonuses. | 55 | 1Min |
New Assassin Stigma:
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Flash of Speed I You move 10m forward instantly, and all immobilization and movement speed reduction debuffs are removed. Stigma Skill. The effect of the skill will be different from these base values, depending on the character’s level, equipped items, and other bonuses. | 40 | 3Min |
Changes to Current Skills: The cooldown time for the Assassin skill All-Seeing Eye has been decreased from 10 minutes to 5 minutes.
Now players will be able to use buffs without dropping out of stealth. The amount of buffs able to be used is determined on the skill used to go into stealth.
Now players will be able to use buffs without dropping out of stealth. The amount of buffs able to be used is determined on the skill used to go into stealth.
Hide I - 0
Hide II - 2
Shadowwalk I - 3
Wind Walk I - 3
Fixed a bug in the Asmodian Assassin’s Shadow Rage I skill, where Magic Resist was increasing abnormally.
The Assassin skills Apply Poison I ~ IV and Apply Deadly Poison I now stack.
Fixed a bug in the Assassin skill Wind Walk I, which was causing stealth to sometimes fail.
Changed the tooltip for the Assassin skill Quickening Doom, indicating that the poison effect may stun the target, instead of implying that this stun occurred 100% of the time.
Hide II - 2
Shadowwalk I - 3
Wind Walk I - 3
Fixed a bug in the Asmodian Assassin’s Shadow Rage I skill, where Magic Resist was increasing abnormally.
The Assassin skills Apply Poison I ~ IV and Apply Deadly Poison I now stack.
Fixed a bug in the Assassin skill Wind Walk I, which was causing stealth to sometimes fail.
Changed the tooltip for the Assassin skill Quickening Doom, indicating that the poison effect may stun the target, instead of implying that this stun occurred 100% of the time.