Tim Van Damme Inspired by Tim Vand Damme

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10 November 2010

Assassin Solo and Group Play

Solo Play

"A good offense is the best defense" is the motto of the Assassin. It can utilize devastating attacks while hidden behind an enemy. If the enemy does not fall quickly from subsequent attacks, the Assassin can use pattern engravings and explosion skills to stun or cause other deadly effects. This, along with the Assassin’s natural ability to evade attacks, makes solo play very possible. Evasion also allows the use of skills that can stun and in some cases turn an enemy so its back is to the Assassin, making it possible for even more devastating attacks to be used.

However, due to the low damage mitigation of Leather Armor, Assassins must be careful not to take on more enemies than they can handle. This generally leads them to fight creatures and other opponents one-on-one. In cases where several enemies may be near each other the Assassin can use a bow to pull a particular target. However, an Assassin must be sure that the other enemies in the area won’t come to the aid the target.

Group Play

Much like solo play, the Assassin is charged with dealing damage. Being part of a group makes this much easier as the Assassin does not have to worry about evading attacks. Having a group allows it to stay behind a creature, thus doing more damage with its backstabbing abilities (such as Surprise Attack and Assassination). However, overdoing themselves and causing to much damage too fast on a very tough opponent can lead to the Assassin attracting the attention of the enemy. This can be very deadly for an Assassin, and it must be able to pace itself accordingly.

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